Your gaming group exists.
Your campaign world doesn't.

Custom TTRPG campaigns built for you and your friends. Online, for 2 - 6 players.

A campaign world built for one table: Yours.

Rather than sell you a seat at a table with strangers, you bring the group, and I build the world.The places you'll explore, the people you'll meet, and the trouble you'll get into, are custom made for your group.It's one flat price for the whole table, whether there are two of you or six. One person pays, and you split it however you like.

How it All Starts

Step 1: The World Interview. In a one-hour session zero, we make characters together and talk about what your group loves, what bores you, and what kind of story you want to tell.Step 2: Seeding the World. I build the region where your story begins, with maps, factions, NPCs, plus a few secrets. This all goes into the LegendKeeper wiki for your campaign.Step 3: Play, and Watch It Grow. Your characters will have an impact on the world, for good or bad. Your choices decide what comes next. Explore the wiki between sessions.

Worlds I've Built

Every campaign gets its own map.

Props to enhance play

Sometimes it's nice to see it rather than have it explained. They make great keepsakes for your character binder if you print them.

Your world, accessible

I build a LegendKeeper wiki for every campaign, where you can revisit the places you've been, the people you've met, and the rumors you haven't chased yet. The more you explore, the more it grows.

What's your story? Let's find out.

I've always felt that D&D campaigns are better with input from players, but the books below put a lot of the things I learned over the years into a system.Collaborative Campaign Design: Together we'll plant the seeds for a compelling campaign.Proactive Roleplaying: Your actions every week will guide the story. The world might thank your characters, push back, or seek revenge. In one way or another, it will react.

D&D by default. Other systems by request.

Most groups come to me for D&D 5e (2014), and I have the most experience with that.I've run the published adventures like Curse of Strahd and Ghosts of Saltmarsh, and I've taken players across the Forgotten Realms, through Greyhawk, across the multiverse and back again. But nothing compares to a world tailored just for you.

Hi, I'm Carl.

I started playing D&D back in 1984 with the red box of Basic D&D, and I've been through all the subsequent editions. I'm a forever DM, and I love it.I've written and published 3rd party content for Dungeon Crawl Classics and Swords & Wizardry, and way back in 2009 my podcast, Flagons & Dragons, was nominated for an ENnie award. It didn't win anything, but the trip to GenCon was a fun experience.Tabletop role-playing games are temporary escape from reality, but they're also a place for shared laughs and collaborative creativity. It's a unique experience, and your table will be like no other.

One price per table, not per seat.

It's the same price whether there are two of you or six. One person pays, and you split it however you like.Pre-Launch: $100 (one time)
This covers everything before Session 1:

  • A 1-hour session zero where we build characters together and talk through what your group wants

  • A custom regional map of where your story begins

  • Starting NPCs, factions, and story hooks tied to your characters' backgrounds

  • Your campaign's LegendKeeper wiki, set up and ready to explore before session one

4-Session Block: $440
Four sessions, up to 3-hours each, at $110 each. This is your price after Pre-Launch.
Also included with every block:

  • A two-minute recap after every session, posted to your campaign wiki: what happened, where you left off, and what's next.

Policies & FAQ

  • Do we need to know how to play? No. Beginners are welcome, and you'll learn as you play, which is more fun than a tutorial.

  • What if someone can't make it? We play if at least half the table can (minimum 2). I try to end sessions in places where a missing character won't break the story.

  • What if we need to cancel? Give me 48 hours' notice and the session rolls over to the next week. Sessions are never lost, just postponed.

  • What if you need to cancel? If I'm sick, the session rolls over.

  • What about holidays and vacations? Breaks are planned weeks in advance, and nothing is lost. Holidays and vacations are expected.

  • Can we add a player? Yes, but between blocks. We cap tables at 6.

  • What if someone leaves? The group decides how to handle it. A table can continue with as few as 2 players if everyone agrees.

  • Are blocks refundable? No. When you book a block, we're both committing our time.

  • How long does a campaign last? As long as you keep playing. Each block is four sessions, and you renew when you're ready.

  • What do we need? A Discord account, a free Roll20 account, and a mic. A webcam is optional.

  • How often do we play? Weekly, Eastern time, in sessions that last up to 3-hours long.

Ready to build your world?

Tell me a little about your group. How many players, what's your preferred system, what days can you play, what type of campaign do you want?You can also find me on Discord: javallama

Thanks! We'll talk soon...